![]() The way things worked before, you’d have to choose between small details or global illumination. The first one is the Extended Ray Length Multiplier, controlled via a new UI slider. The former is analogous to shadow maps where it is used to create an omnidirectional map of the light illuminating the scene in a frame which is then projected into spherical objects, not unlike cube-maps. The latest version of the tool (0.9) adds image-based lighting and an extended ray-length multiplier. Keep in mind that these two directories will be there in the “ReShade-shaders” folder which in turn exists in the same folder as the exe.Extract the zipped folder and copy the “Shader” and “Textures” to the game directory where you installed ReShade and replace the existing ones. ![]()
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